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Thread Statistics | Show CCP posts - 81 post(s) |
Dirael Papier
Nevermined Inc
14
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Posted - 2012.10.04 15:26:00 -
[1] - Quote
So for the criminal flag.
If you blow up a pod in lowsec and jump to highsec while the flag is still active, all the highsec restrictions to warping, jumping, etc. go into effect and you just sit there at the gate until Concord kills you, correct?
Can you have a criminal flag while in your pod? (Either you pod someone in lowsec and then have your ship destroyed and warp to highsec in your pod, or because Concord just blew up your ship and left you in your pod)
Will Concord pod you? (Not sure if they do already. I've never been Concorded)
Once Concord exacts Justice on a criminal, do they keep the criminal flag for the remainder of the 15 minute timer such that undocking/reshipping would cause Concord to kill them again? |
Dirael Papier
Nevermined Inc
14
|
Posted - 2012.10.04 15:31:00 -
[2] - Quote
Dersen Lowery wrote:Generally, this looks great.
Just a possibility: What if webbing another player didn't count as weapon activation? The reason being that (just) webbing a slow-aligning ship is as much a favor as anything else. Webbing NPCs would still count as weapon activation as long as they're too stupid to take the hint and warp off. Well, if there's a way to setup an LE on request such that neither player is suspect flagged (like an option in the right click menu of a character to request an LE) then that could be used to safely web someone else without becoming a suspect. |
Dirael Papier
Nevermined Inc
14
|
Posted - 2012.10.04 15:51:00 -
[3] - Quote
War Kitten wrote:CCP Masterplan wrote:Mizhir wrote:Sounds like a great solution, but i got a question.
If I in lowsec attacks a player, who is an illegal target for me, and I destroy his ship I will get Suspect flag and the Sentry guns will shoot me during the combat. But if I warps out and warps back again (while still under the S flag) will they resume attacking me? No. They'll always shoot Criminals on-sight for as long as the Criminal has the flag, but for other acts they will only shoot you for as long as you stay in their vicinity after whatever action gave you a Suspect flag. I need a clarification on this example too. From reading the charts, I see that shooting at a player ship only generates the suspect flag. The suspect flag consequences do not include sentry gun fire. So will the sentry guns even fire at all if I shoot an illegal target player ship at a gatecamp in lowsec? I got the warp out and back thing... but why do I even need to warp out? All I have is Suspect, Weapons and PvP flags. All of the actions that trigger a suspect flag except can stealing and assisting someone in an LE also have a sec status penalty.
When you take that sec status penalty, any gate guns that are in the area will start shooting at you until you leave. |
Dirael Papier
Nevermined Inc
14
|
Posted - 2012.10.04 16:11:00 -
[4] - Quote
So, for the low sec gate guns, warp out and back in thing,
* Player A shoots player B on a gate and becomes a suspect and takes a sec status penalty and the guns start firing. * Player A warps away, while player B decides to just sit there without doing anything. (He left to go make a sandwich or something and won't be back for a while. It's complicated.) * Player A warps back in and sits there for a bit. Nothing happens. (He's still a suspect, but the guns leave him alone and B is still AFK) * Suddenly player A starts shooting player B again, so A's suspect flag is updated and he takes another sec status hit and the gate guns go back to firing at him.
So the suspect flag will keep updating while the weapons are firing, but the sec status will only occur on module activation, right? (or at the initiation of whatever action caused the sec status hit).
And the sec status hit will occur each time an offensive module is activated on a ship, or only for the first time an offensive action is taken against another ship? Will leaving the grid and coming back in (but not doing any session changes) and resuming offensive action against the same ship count as a "first time offensive action" against that ship?
Basically, I want to know if I activate a web on a ship, I take a standings hit. If I then activate a gun on the same ship I won't take another standings hit in addition to the web one? If I break target and re-lock and start attacking again is that a separate standings hit? If I warp out and back in and resume attacking is that a separate standings hit? If no to the last question, what can stop someone from attacking someone in low sec on a gate, then warping out and back in to resume attacking without gate gun interference? |
Dirael Papier
Nevermined Inc
14
|
Posted - 2012.10.04 16:44:00 -
[5] - Quote
Nomistrav wrote:Has then been any thought to changing the system so that Smuggling of illegal goods in a particular faction's space is viable? You know what would be kind of neat for smuggling? Every time customs officials scan you and notice illegal goods in your cargo you suspect timer is reset (so back to the full 15 minutes. Or just being in high sec with illegal goods has your suspect flag set to the maximum time until the illegal goods are gone, at which point the flag starts counting down) but there's no sec status hit or fee. If it all goes well you can smuggle along happily without any issue, but your open to free attack from anyone that wants free stuff. |
Dirael Papier
Nevermined Inc
14
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Posted - 2012.10.04 16:48:00 -
[6] - Quote
Nomistrav wrote:Shandir wrote:
They could pretty easily implement this just by giving a suspect flag and letting the players deal with it.
Agree'd - but with the current system you'd get hit by Suspect flag -every single time- you entered a high-sec system with illegal goods. A new player running a mission could potentially pick up some Strippers and go into Amarr space without even knowing what they were doing and get murdered by a bunch of Vet players. Well, there will also be the safety switch, so a new player shouldn't be able to put the illegal goods in their cargo at all unless they turned the safety off.
[EDIT] Unless they picked the illegal goods up outside of highsec |
Dirael Papier
Nevermined Inc
14
|
Posted - 2012.10.04 16:50:00 -
[7] - Quote
Steve Ronuken wrote:Odin Shadow wrote:so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? No. you ewarp as usual. You then sit at your ewarp point till the timer runs out and you disapear What about when there are scramming frigates in the mission? Do those stop scramming when you d/c? |
Dirael Papier
Nevermined Inc
14
|
Posted - 2012.10.04 16:52:00 -
[8] - Quote
Odin Shadow wrote:Tippia wrote:Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time. if the npc's are shooting you, that time will never expire? The NPC timer doesn't update after you've logged off. So it'll countdown for 15 minutes and then end. |
Dirael Papier
Nevermined Inc
15
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Posted - 2012.10.05 00:55:00 -
[9] - Quote
Tanaka Aiko wrote:what happen when you loot a yellow wreck ? is it the same flags as can flipping ? cause I did it by mistake on my first day on EVE, and I wouldn't be surprised lots of others noobs also do it, and it could become a blood bath if anyone can shoot them while they weren't understanding their acts... Well, the noobs will have a safety switch turned on by default, so they won't be able to loot yellow wrecks unless they decide to turn the safety switch off. |
Dirael Papier
Nevermined Inc
15
|
Posted - 2012.10.05 01:42:00 -
[10] - Quote
Matuk Grymwal wrote:Sorry if this has been asked already, but I'd like to see some extra detail around how flag propagation works when you are logged off. So it should describe the possible flags you have when you are logged off, and how/if they can be propagated and by what actions. The current comments only describe whether the current flag can be extended once logged off. E.g. if a player logs off with the NPC flag, can they get shot and be given the PVP flag? Looks good, the new NPC flag is awesome You don't get any new flags at all while you're logged off.
If you already have the PvP flag before you log out, the PvP flag can be extended. If you don't have the PvP flag before you log off, then you won't get it while you're logged off. |
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Dirael Papier
Nevermined Inc
16
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Posted - 2012.10.05 02:21:00 -
[11] - Quote
Tippia wrote:Vladimir Norkoff wrote:Ok, can-flipping question here.... When you incur your Suspect flag, does it retro-actively affect every can/wreck you have in space? Or does it only affect cans/wrecks that are jettisoned AFTER you get the flag? By the sounds of it, it will will be retroactive, yes. A can is a can is a can, and I seriously doubt that they're going to individually track each and every one of them GÇö they'll just look at your current flagging and see if you're a legal target or not. If at any point in time you are, your cans are free game at that point in time as well. The new trick will lie in making people pick up cans they don't own, thereby S-flagging themselves so you can shoot them. I thought I remember someone saying it'll actually abandon all of your cans once you're flagged, but I can't find any of the dev posts saying that in this thread and have no clue where else I would've seen it. So I could just be delusional. |
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